Files
luanti/src/server/serveractiveobject.cpp
Lars Mueller 6874c358ea Allow managing object observers
-----

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2024-08-16 22:13:16 +02:00

141 lines
3.9 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "serveractiveobject.h"
#include "inventory.h"
#include "inventorymanager.h"
#include "constants.h" // BS
ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
ActiveObject(0),
m_env(env),
m_base_position(pos)
{
}
float ServerActiveObject::getMinimumSavedMovement()
{
return 2.0*BS;
}
ItemStack ServerActiveObject::getWieldedItem(ItemStack *selected, ItemStack *hand) const
{
*selected = ItemStack();
if (hand)
*hand = ItemStack();
return ItemStack();
}
bool ServerActiveObject::setWieldedItem(const ItemStack &item)
{
return false;
}
std::string ServerActiveObject::generateUpdateInfantCommand(u16 infant_id, u16 protocol_version)
{
std::ostringstream os(std::ios::binary);
// command
writeU8(os, AO_CMD_SPAWN_INFANT);
// parameters
writeU16(os, infant_id);
writeU8(os, getSendType());
if (protocol_version < 38) {
// Clients since 4aa9a66 so no longer need this data
// Version 38 is the first bump after that commit.
// See also: ClientEnvironment::addActiveObject
os << serializeString32(getClientInitializationData(protocol_version));
}
return os.str();
}
void ServerActiveObject::dumpAOMessagesToQueue(std::queue<ActiveObjectMessage> &queue)
{
while (!m_messages_out.empty()) {
queue.push(std::move(m_messages_out.front()));
m_messages_out.pop();
}
}
void ServerActiveObject::markForRemoval()
{
if (!m_pending_removal) {
onMarkedForRemoval();
m_pending_removal = true;
}
}
void ServerActiveObject::markForDeactivation()
{
if (!m_pending_deactivation) {
onMarkedForDeactivation();
m_pending_deactivation = true;
}
}
InventoryLocation ServerActiveObject::getInventoryLocation() const
{
return InventoryLocation();
}
void ServerActiveObject::invalidateEffectiveObservers()
{
m_effective_observers.reset();
}
using Observers = ServerActiveObject::Observers;
const Observers &ServerActiveObject::getEffectiveObservers()
{
if (m_effective_observers) // cached
return *m_effective_observers;
auto parent = getParent();
if (parent == nullptr)
return *(m_effective_observers = m_observers);
auto parent_observers = parent->getEffectiveObservers();
if (!parent_observers) // parent is unmanaged
return *(m_effective_observers = m_observers);
if (!m_observers) // we are unmanaged
return *(m_effective_observers = parent_observers);
// Set intersection between parent_observers and m_observers
// Avoid .clear() to free the allocated memory.
m_effective_observers = std::unordered_set<std::string>();
for (const auto &observer_name : *m_observers) {
if (parent_observers->count(observer_name) > 0)
(*m_effective_observers)->insert(observer_name);
}
return *m_effective_observers;
}
const Observers& ServerActiveObject::recalculateEffectiveObservers()
{
// Invalidate final observers for this object and all of its parents.
for (auto obj = this; obj != nullptr; obj = obj->getParent())
obj->invalidateEffectiveObservers();
// getEffectiveObservers will now be forced to recalculate.
return getEffectiveObservers();
}
bool ServerActiveObject::isEffectivelyObservedBy(const std::string &player_name)
{
auto effective_observers = getEffectiveObservers();
return !effective_observers || effective_observers->count(player_name) > 0;
}