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bf15036831e5bfcf548bc6d4b2f93c93fa8f373a
luanti/client/shaders/Irrlicht
History
SmallJoker 35bc217ba8 IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591)
This replaces annoying calculations on C++-side and eases the
implementation of 2D geometry batch rendering a lot.
2024-12-28 22:04:05 +01:00
..
OneTextureBlend.fsh
[no sq] Move shaders & remove dead Irrlicht tests (#15006)
2024-08-19 09:17:52 +02:00
Renderer2D_noTex.fsh
[no sq] Move shaders & remove dead Irrlicht tests (#15006)
2024-08-19 09:17:52 +02:00
Renderer2D.fsh
[no sq] Move shaders & remove dead Irrlicht tests (#15006)
2024-08-19 09:17:52 +02:00
Renderer2D.vsh
IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591)
2024-12-28 22:04:05 +01:00
Solid.fsh
[no sq] Move shaders & remove dead Irrlicht tests (#15006)
2024-08-19 09:17:52 +02:00
Solid.vsh
Remove dead code in COpenGL3MaterialBaseCB
2024-09-16 23:12:52 +02:00
TransparentAlphaChannel.fsh
[no sq] Move shaders & remove dead Irrlicht tests (#15006)
2024-08-19 09:17:52 +02:00
TransparentAlphaChannelRef.fsh
[no sq] Move shaders & remove dead Irrlicht tests (#15006)
2024-08-19 09:17:52 +02:00
TransparentVertexAlpha.fsh
[no sq] Move shaders & remove dead Irrlicht tests (#15006)
2024-08-19 09:17:52 +02:00
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