* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager) * Use c++11 range based loops * Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
4 lines
69 B
CMake
4 lines
69 B
CMake
set(server_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
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PARENT_SCOPE)
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