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b38ffdec279bcded98e34f5116c8d676aa9f73a7
luanti/client/shaders
History
sfan5 7a28f2c4fa Fix tone mapping being always enabled
broke in 579fc93c24
2022-10-09 19:11:04 +02:00
..
3d_interlaced_merge
Use vec4 for varTexCoord in interlaced shader (#11004)
2021-03-01 13:37:32 +01:00
blur_h
Make bloom shaders compatible with GLES2 (#12834)
2022-10-04 13:52:56 +01:00
blur_v
Make bloom shaders compatible with GLES2 (#12834)
2022-10-04 13:52:56 +01:00
default_shader
Implement rendering pipeline and post-processing (#12465)
2022-09-06 08:25:18 +02:00
extract_bloom
Make bloom shaders compatible with GLES2 (#12834)
2022-10-04 13:52:56 +01:00
minimap_shader
Fix swapped vertex colors on GLES2
2021-05-11 21:15:39 +02:00
nodes_shader
Implement rendering pipeline and post-processing (#12465)
2022-09-06 08:25:18 +02:00
object_shader
Implement rendering pipeline and post-processing (#12465)
2022-09-06 08:25:18 +02:00
second_stage
Fix tone mapping being always enabled
2022-10-09 19:11:04 +02:00
selection_shader
Implement rendering pipeline and post-processing (#12465)
2022-09-06 08:25:18 +02:00
shadow_shaders
Implement shadow offsets for the new SM distortion function (#12191)
2022-04-14 22:49:30 +02:00
stars_shader
Sky: support GLES2
2020-11-26 12:49:10 -08:00
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