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aaa05f901adddebf2435890edcbe03fe3e501771
luanti/client/shaders
History
Abdou-31 d1b80b462e Fix typos and en_US/en_GB inconsistency in various files (#12902)
2022-11-09 11:57:19 -05:00
..
3d_interlaced_merge
Use vec4 for varTexCoord in interlaced shader (#11004)
2021-03-01 13:37:32 +01:00
bloom_downsample
Improve bloom effect (#12916)
2022-11-02 09:09:48 +01:00
bloom_upsample
Improve bloom effect (#12916)
2022-11-02 09:09:48 +01:00
blur_h
Improve bloom effect (#12916)
2022-11-02 09:09:48 +01:00
blur_v
Improve bloom effect (#12916)
2022-11-02 09:09:48 +01:00
default_shader
Implement rendering pipeline and post-processing (#12465)
2022-09-06 08:25:18 +02:00
extract_bloom
Improve bloom effect (#12916)
2022-11-02 09:09:48 +01:00
minimap_shader
Fix swapped vertex colors on GLES2
2021-05-11 21:15:39 +02:00
nodes_shader
Fix typos and en_US/en_GB inconsistency in various files (#12902)
2022-11-09 11:57:19 -05:00
object_shader
Implement rendering pipeline and post-processing (#12465)
2022-09-06 08:25:18 +02:00
second_stage
Return correct variable when debugging bloom.
2022-11-03 08:43:31 +01:00
selection_shader
Implement rendering pipeline and post-processing (#12465)
2022-09-06 08:25:18 +02:00
shadow_shaders
Implement shadow offsets for the new SM distortion function (#12191)
2022-04-14 22:49:30 +02:00
stars_shader
Sky: support GLES2
2020-11-26 12:49:10 -08:00
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