The OpenGL drivers do accept 'nullptr' textures, however the recent Mip-Mapping change did not respect that. Furthermore, errors during texture creation for the pipeline are now properly handled and shown as an error to the user.
The OpenGL drivers do accept 'nullptr' textures, however the recent Mip-Mapping change did not respect that. Furthermore, errors during texture creation for the pipeline are now properly handled and shown as an error to the user.