68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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// Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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#include "lua_api/l_storage.h"
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#include "l_internal.h"
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#include "server.h"
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int ModApiStorage::l_get_mod_storage(lua_State *L)
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{
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// Note that this is wrapped in Lua, see builtin/common/mod_storage.lua
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std::string mod_name = readParam<std::string>(L, 1);
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if (IGameDef *gamedef = getGameDef(L)) {
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StorageRef::create(L, mod_name, gamedef->getModStorageDatabase());
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} else {
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assert(false); // this should not happen
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lua_pushnil(L);
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}
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return 1;
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}
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void ModApiStorage::Initialize(lua_State *L, int top)
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{
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API_FCT(get_mod_storage);
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}
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void StorageRef::create(lua_State *L, const std::string &mod_name, ModStorageDatabase *db)
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{
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StorageRef *o = new StorageRef(mod_name, db);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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}
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void StorageRef::Register(lua_State *L)
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{
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registerMetadataClass<StorageRef>(L, methods);
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}
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IMetadata* StorageRef::getmeta(bool auto_create)
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{
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return &m_object;
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}
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void StorageRef::clearMeta()
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{
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m_object.clear();
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}
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const char StorageRef::className[] = "StorageRef";
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const luaL_Reg StorageRef::methods[] = {
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luamethod(MetaDataRef, contains),
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luamethod(MetaDataRef, get),
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luamethod(MetaDataRef, get_string),
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luamethod(MetaDataRef, set_string),
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luamethod(MetaDataRef, get_int),
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luamethod(MetaDataRef, set_int),
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luamethod(MetaDataRef, get_float),
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luamethod(MetaDataRef, set_float),
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luamethod(MetaDataRef, get_keys),
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luamethod(MetaDataRef, to_table),
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luamethod(MetaDataRef, from_table),
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luamethod(MetaDataRef, equals),
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{0,0}
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};
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