Files
luanti/src/network
SmallJoker 32f68f35cf Avoid packets getting sent to disconnected players (#14444)
Many functions expect RemotePlayer to have a valid peer ID,
this however is not the case immediately after disconnecting
where the object is still alive and pending for removal.

ServerEnvironment::getPlayer(const char *, bool) now only
returns players that are connected unless forced to.
2024-03-10 13:24:35 +01:00
..
2024-01-07 21:49:05 +01:00
2024-02-24 12:39:12 +01:00
2021-01-22 15:09:26 +00:00
2024-01-17 20:06:11 +01:00