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luanti/src/script/lua_api/l_playermeta.h

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1.1 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
// Copyright (C) 2017-8 rubenwardy <rw@rubenwardy.com>
#pragma once
#include "lua_api/l_base.h"
#include "lua_api/l_metadata.h"
#include "irrlichttypes_bloated.h"
#include "inventory.h"
class ServerEnvironment;
class PlayerMetaRef : public MetaDataRef
{
private:
ServerEnvironment *m_env;
std::string m_name;
static const luaL_Reg methods[];
virtual IMetadata *getmeta(bool auto_create);
virtual void clearMeta();
virtual void reportMetadataChange(const std::string *name = nullptr);
public:
PlayerMetaRef(ServerEnvironment *env, std::string_view name) :
m_env(env), m_name(name)
{
assert(m_env);
assert(!m_name.empty());
}
~PlayerMetaRef() = default;
// Creates an PlayerMetaRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, ServerEnvironment *env, std::string_view name);
static void Register(lua_State *L);
static const char className[];
};