102 lines
2.6 KiB
C++
102 lines
2.6 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2023 DS
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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// Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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#include "l_mainmenu_sound.h"
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#include "l_internal.h"
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#include "common/c_content.h"
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#include "gui/guiEngine.h"
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/* ModApiMainMenuSound */
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// sound_play(spec, loop)
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int ModApiMainMenuSound::l_sound_play(lua_State *L)
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{
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SoundSpec spec;
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read_simplesoundspec(L, 1, spec);
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spec.loop = readParam<bool>(L, 2);
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ISoundManager &sound_manager = *getGuiEngine(L)->m_sound_manager;
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sound_handle_t handle = sound_manager.allocateId(2);
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sound_manager.playSound(handle, spec);
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MainMenuSoundHandle::create(L, handle);
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return 1;
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}
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void ModApiMainMenuSound::Initialize(lua_State *L, int top)
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{
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API_FCT(sound_play);
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}
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/* MainMenuSoundHandle */
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MainMenuSoundHandle *MainMenuSoundHandle::checkobject(lua_State *L, int narg)
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{
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if (!ud)
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luaL_typerror(L, narg, className);
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return *(MainMenuSoundHandle**)ud; // unbox pointer
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}
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int MainMenuSoundHandle::gc_object(lua_State *L)
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{
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MainMenuSoundHandle *o = *(MainMenuSoundHandle **)(lua_touserdata(L, 1));
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if (getGuiEngine(L) && getGuiEngine(L)->m_sound_manager)
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getGuiEngine(L)->m_sound_manager->freeId(o->m_handle);
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delete o;
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return 0;
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}
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// :stop()
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int MainMenuSoundHandle::l_stop(lua_State *L)
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{
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MainMenuSoundHandle *o = checkobject(L, 1);
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getGuiEngine(L)->m_sound_manager->stopSound(o->m_handle);
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return 0;
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}
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void MainMenuSoundHandle::create(lua_State *L, sound_handle_t handle)
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{
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MainMenuSoundHandle *o = new MainMenuSoundHandle(handle);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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}
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void MainMenuSoundHandle::Register(lua_State *L)
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{
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lua_newtable(L);
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int methodtable = lua_gettop(L);
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luaL_newmetatable(L, className);
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int metatable = lua_gettop(L);
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lua_pushliteral(L, "__metatable");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable); // hide metatable from Lua getmetatable()
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__gc");
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lua_pushcfunction(L, gc_object);
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lua_settable(L, metatable);
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lua_pop(L, 1); // drop metatable
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luaL_register(L, nullptr, methods); // fill methodtable
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lua_pop(L, 1); // drop methodtable
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}
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const char MainMenuSoundHandle::className[] = "MainMenuSoundHandle";
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const luaL_Reg MainMenuSoundHandle::methods[] = {
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luamethod(MainMenuSoundHandle, stop),
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{0,0}
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};
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