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307e380f30a170ade800567dbd3aa8af742f2935
luanti/src/client/shadows
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Gregor Parzefall 307e380f30 Refactor the way you set material properties
Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-20 22:15:47 +02:00
..
dynamicshadows.cpp
Remove trailing whitespace (#13505)
2023-05-18 20:34:18 +02:00
dynamicshadows.h
Avoid shadow flicker at certain angles (#12961)
2022-11-20 21:28:01 +01:00
dynamicshadowsrender.cpp
Refactor the way you set material properties
2023-07-20 22:15:47 +02:00
dynamicshadowsrender.h
Reduce exposure of various internals (#12885)
2022-11-03 17:35:31 +01:00
shadowsScreenQuad.cpp
Move updating shadows outside of RenderingCore::drawAll. (#11491)
2021-08-12 20:07:09 +02:00
shadowsScreenQuad.h
Move updating shadows outside of RenderingCore::drawAll. (#11491)
2021-08-12 20:07:09 +02:00
shadowsshadercallbacks.cpp
Adjust shadowmap distortion to use entire SM texture (#12166)
2022-04-07 22:13:50 +02:00
shadowsshadercallbacks.h
Adjust shadowmap distortion to use entire SM texture (#12166)
2022-04-07 22:13:50 +02:00
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