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307e380f30a170ade800567dbd3aa8af742f2935
luanti
/
src
/
client
/
shadows
History
Gregor Parzefall
307e380f30
Refactor the way you set material properties
...
Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-20 22:15:47 +02:00
..
dynamicshadows.cpp
Remove trailing whitespace (
#13505
)
2023-05-18 20:34:18 +02:00
dynamicshadows.h
Avoid shadow flicker at certain angles (
#12961
)
2022-11-20 21:28:01 +01:00
dynamicshadowsrender.cpp
Refactor the way you set material properties
2023-07-20 22:15:47 +02:00
dynamicshadowsrender.h
Reduce exposure of various internals (
#12885
)
2022-11-03 17:35:31 +01:00
shadowsScreenQuad.cpp
Move updating shadows outside of RenderingCore::drawAll. (
#11491
)
2021-08-12 20:07:09 +02:00
shadowsScreenQuad.h
Move updating shadows outside of RenderingCore::drawAll. (
#11491
)
2021-08-12 20:07:09 +02:00
shadowsshadercallbacks.cpp
Adjust shadowmap distortion to use entire SM texture (
#12166
)
2022-04-07 22:13:50 +02:00
shadowsshadercallbacks.h
Adjust shadowmap distortion to use entire SM texture (
#12166
)
2022-04-07 22:13:50 +02:00