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289c3ff37723402bab71e2849abe060403ef8f41
luanti/client/shaders
History
Dmitry Kostenko b651bbf446 Reuse normal offset calculation for nodes
2022-03-07 23:45:26 +01:00
..
3d_interlaced_merge
Use vec4 for varTexCoord in interlaced shader (#11004)
2021-03-01 13:37:32 +01:00
default_shader
Fix swapped vertex colors on GLES2
2021-05-11 21:15:39 +02:00
minimap_shader
Fix swapped vertex colors on GLES2
2021-05-11 21:15:39 +02:00
nodes_shader
Reuse normal offset calculation for nodes
2022-03-07 23:45:26 +01:00
object_shader
Correct normal bias for entities
2022-03-07 23:45:26 +01:00
selection_shader
Fix swapped vertex colors on GLES2
2021-05-11 21:15:39 +02:00
shadow_shaders
Apply texture matrix when rendering shadowmap
2022-03-07 23:45:26 +01:00
stars_shader
Sky: support GLES2
2020-11-26 12:49:10 -08:00
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