Logo
Explore Help
Sign In
Triplehx3/luanti
1
0
Fork 0
You've already forked luanti
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
23516acd0b5fe845f757a6d85f883ba714e7770b
luanti/client/shaders/shadow_shaders
History
x2048 48f7c5603e Adjust shadowmap distortion to use entire SM texture (#12166)
2022-04-07 22:13:50 +02:00
..
pass1_fragment.glsl
Shadow mapping render pass (#11244)
2021-06-06 18:51:21 +02:00
pass1_trans_fragment.glsl
Apply shadow only to the naturally lit part of the fragment color (#11722)
2021-10-31 19:18:30 +01:00
pass1_trans_vertex.glsl
Adjust shadowmap distortion to use entire SM texture (#12166)
2022-04-07 22:13:50 +02:00
pass1_vertex.glsl
Adjust shadowmap distortion to use entire SM texture (#12166)
2022-04-07 22:13:50 +02:00
pass2_fragment.glsl
Shadow mapping render pass (#11244)
2021-06-06 18:51:21 +02:00
pass2_vertex.glsl
Shadow mapping render pass (#11244)
2021-06-06 18:51:21 +02:00
Powered by Gitea Version: 1.24.7 Page: 69ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API