// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2013 celeron55, Perttu Ahola // Copyright (C) 2017-8 rubenwardy // Copyright (C) 2017 raymoo #pragma once #include "lua_api/l_base.h" #include "lua_api/l_metadata.h" #include "lua_api/l_item.h" #include "irrlichttypes_bloated.h" class ItemStackMetaRef : public MetaDataRef { private: LuaItemStack *istack; static const luaL_Reg methods[]; virtual IMetadata* getmeta(bool auto_create); virtual void clearMeta(); virtual void reportMetadataChange(const std::string *name = nullptr); void setToolCapabilities(const ToolCapabilities &caps) { istack->getItem().metadata.setToolCapabilities(caps); } void clearToolCapabilities() { istack->getItem().metadata.clearToolCapabilities(); } void setWearBarParams(const WearBarParams ¶ms) { istack->getItem().metadata.setWearBarParams(params); } void clearWearBarParams() { istack->getItem().metadata.clearWearBarParams(); } // Exported functions static int l_set_tool_capabilities(lua_State *L); static int l_set_wear_bar_params(lua_State *L); public: // takes a reference ItemStackMetaRef(LuaItemStack *istack); ~ItemStackMetaRef(); DISABLE_CLASS_COPY(ItemStackMetaRef) // Creates an ItemStackMetaRef and leaves it on top of stack // Not callable from Lua; all references are created on the C side. static void create(lua_State *L, LuaItemStack *istack); static void Register(lua_State *L); static const char className[]; };