ObjectRef:get_entity_name() and fixing of comments in default/init.lua
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@@ -1989,6 +1989,18 @@ class ObjectRef
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return 0;
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}
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// get_entity_name(self)
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static int l_get_entity_name(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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if(co == NULL) return 0;
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// Do it
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std::string name = co->getName();
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lua_pushstring(L, name.c_str());
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return 1;
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}
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/* Player-only */
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// get_player_name(self)
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@@ -2190,6 +2202,7 @@ const luaL_reg ObjectRef::methods[] = {
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method(ObjectRef, getacceleration),
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method(ObjectRef, settexturemod),
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method(ObjectRef, setsprite),
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method(ObjectRef, get_entity_name),
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// Player-only
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method(ObjectRef, get_player_name),
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method(ObjectRef, get_inventory),
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