v2d & aabbox3d<f32> & sky cleanups
* Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
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@@ -198,7 +198,7 @@ class Player
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return m_name;
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}
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core::aabbox3d<f32> getCollisionbox()
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aabb3f getCollisionbox()
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{
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return m_collisionbox;
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}
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@@ -398,7 +398,7 @@ class Player
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f32 m_yaw;
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v3f m_speed;
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v3f m_position;
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core::aabbox3d<f32> m_collisionbox;
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aabb3f m_collisionbox;
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bool m_dirty;
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