Fix and clean up skeletal animation (#15722)

* Fix attachments lagging behind their parents (#14818)
* Fix animation blending (#14817)
* Bring back cool guy as another .x smoke test
* Add .x mesh loader unittest
* Do bounding box & matrix calculation at proper point in time
* Remove obsolete `SAnimatedMesh`
This commit is contained in:
Lars Müller
2025-06-01 23:21:35 +02:00
committed by GitHub
parent 0bb87eb1ff
commit fde6384a09
40 changed files with 854 additions and 1388 deletions

View File

@@ -10,10 +10,9 @@
#include <cmath>
#include <iostream>
#include <IAnimatedMesh.h>
#include <SAnimatedMesh.h>
#include <IAnimatedMeshSceneNode.h>
#include "S3DVertex.h"
#include "SMesh.h"
#include <SMesh.h>
#include "SMeshBuffer.h"
inline static void applyShadeFactor(video::SColor& color, float factor)
@@ -97,11 +96,8 @@ scene::IAnimatedMesh* createCubeMesh(v3f scale)
mesh->addMeshBuffer(buf);
buf->drop();
}
scene::SAnimatedMesh *anim_mesh = new scene::SAnimatedMesh(mesh);
mesh->drop();
scaleMesh(anim_mesh, scale); // also recalculates bounding box
return anim_mesh;
scaleMesh(mesh, scale); // also recalculates bounding box
return mesh;
}
template<typename F>