Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
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Loïc Blot
parent
9519d57017
commit
faa358e797
@@ -454,8 +454,8 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player)
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verifyDatabase();
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v3f pos = sao->getBasePosition();
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std::string pitch = ftos(sao->getPitch());
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std::string yaw = ftos(sao->getYaw());
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std::string pitch = ftos(sao->getLookPitch());
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std::string yaw = ftos(sao->getRotation().Y);
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std::string posx = ftos(pos.X);
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std::string posy = ftos(pos.Y);
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std::string posz = ftos(pos.Z);
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@@ -545,8 +545,8 @@ bool PlayerDatabasePostgreSQL::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
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return false;
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}
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sao->setPitch(pg_to_float(results, 0, 0));
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sao->setYaw(pg_to_float(results, 0, 1));
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sao->setLookPitch(pg_to_float(results, 0, 0));
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sao->setRotation(v3f(0, pg_to_float(results, 0, 1), 0));
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sao->setBasePosition(v3f(
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pg_to_float(results, 0, 2),
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pg_to_float(results, 0, 3),
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