Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)

* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
This commit is contained in:
CoderForTheBetter
2018-11-28 03:38:50 -05:00
committed by Loïc Blot
parent 9519d57017
commit faa358e797
18 changed files with 211 additions and 99 deletions

View File

@@ -454,8 +454,8 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player)
verifyDatabase();
v3f pos = sao->getBasePosition();
std::string pitch = ftos(sao->getPitch());
std::string yaw = ftos(sao->getYaw());
std::string pitch = ftos(sao->getLookPitch());
std::string yaw = ftos(sao->getRotation().Y);
std::string posx = ftos(pos.X);
std::string posy = ftos(pos.Y);
std::string posz = ftos(pos.Z);
@@ -545,8 +545,8 @@ bool PlayerDatabasePostgreSQL::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
return false;
}
sao->setPitch(pg_to_float(results, 0, 0));
sao->setYaw(pg_to_float(results, 0, 1));
sao->setLookPitch(pg_to_float(results, 0, 0));
sao->setRotation(v3f(0, pg_to_float(results, 0, 1), 0));
sao->setBasePosition(v3f(
pg_to_float(results, 0, 2),
pg_to_float(results, 0, 3),