Avoid duplication of mod metadata in memory (#12562)

Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
Jude Melton-Houghton
2022-09-26 17:03:43 -04:00
committed by GitHub
parent 03428d9825
commit f4a01f3a5d
37 changed files with 527 additions and 272 deletions

View File

@@ -22,8 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "l_metadata.h"
#include "lua_api/l_base.h"
class ModMetadata;
#include "content/mods.h"
class ModApiStorage : public ModApiBase
{
@@ -37,24 +36,23 @@ class ModApiStorage : public ModApiBase
class StorageRef : public MetaDataRef
{
private:
ModMetadata *m_object = nullptr;
ModMetadata m_object;
static const char className[];
static const luaL_Reg methods[];
virtual Metadata *getmeta(bool auto_create);
virtual IMetadata *getmeta(bool auto_create);
virtual void clearMeta();
// garbage collector
static int gc_object(lua_State *L);
public:
StorageRef(ModMetadata *object);
~StorageRef();
StorageRef(const std::string &mod_name, ModMetadataDatabase *db): m_object(mod_name, db) {}
~StorageRef() = default;
static void Register(lua_State *L);
static void create(lua_State *L, ModMetadata *object);
static void create(lua_State *L, const std::string &mod_name, ModMetadataDatabase *db);
static StorageRef *checkobject(lua_State *L, int narg);
static ModMetadata *getobject(StorageRef *ref);
};