Avoid duplication of mod metadata in memory (#12562)
Co-authored-by: sfan5 <sfan5@live.de>
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@@ -29,14 +29,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class PlayerMetaRef : public MetaDataRef
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{
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private:
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Metadata *metadata = nullptr;
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IMetadata *metadata = nullptr;
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static const char className[];
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static const luaL_Reg methods[];
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static PlayerMetaRef *checkobject(lua_State *L, int narg);
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virtual Metadata *getmeta(bool auto_create);
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virtual IMetadata *getmeta(bool auto_create);
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virtual void clearMeta();
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@@ -46,12 +46,12 @@ class PlayerMetaRef : public MetaDataRef
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static int gc_object(lua_State *L);
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public:
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PlayerMetaRef(Metadata *metadata) : metadata(metadata) {}
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PlayerMetaRef(IMetadata *metadata) : metadata(metadata) {}
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~PlayerMetaRef() = default;
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// Creates an ItemStackMetaRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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static void create(lua_State *L, Metadata *metadata);
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static void create(lua_State *L, IMetadata *metadata);
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static void Register(lua_State *L);
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};
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