Avoid duplication of mod metadata in memory (#12562)
Co-authored-by: sfan5 <sfan5@live.de>
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@@ -383,9 +383,6 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
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const std::string* getModFile(std::string filename);
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ModMetadataDatabase *getModStorageDatabase() override { return m_mod_storage_database; }
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bool registerModStorage(ModMetadata *meta) override;
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void unregisterModStorage(const std::string &name) override;
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// Migrates away old files-based mod storage if necessary
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void migrateModStorage();
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@@ -593,7 +590,6 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
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// Client modding
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ClientScripting *m_script = nullptr;
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std::unordered_map<std::string, ModMetadata *> m_mod_storages;
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ModMetadataDatabase *m_mod_storage_database = nullptr;
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float m_mod_storage_save_timer = 10.0f;
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std::vector<ModSpec> m_mods;
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