Fix situation around aabbox3d default constructor (#15586)
Co-authored-by: JosiahWI <41302989+JosiahWI@users.noreply.github.com>
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@@ -137,7 +137,7 @@ class SkinnedMesh : public IAnimatedMesh
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//! Moves the mesh into static position.
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void resetAnimation();
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virtual void updateBoundingBox();
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void updateBoundingBox();
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//! Recovers the joints from the mesh
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void recoverJointsFromMesh(std::vector<IBoneSceneNode *> &jointChildSceneNodes);
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@@ -370,7 +370,7 @@ class SkinnedMesh : public IAnimatedMesh
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// doesn't allow taking a reference to individual elements.
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std::vector<std::vector<char>> Vertices_Moved;
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core::aabbox3d<f32> BoundingBox;
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core::aabbox3d<f32> BoundingBox{{0, 0, 0}};
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f32 EndFrame;
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f32 FramesPerSecond;
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