Sound refactor and improvements (#12764)
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@@ -29,13 +29,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_modchannels.h"
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#include "lua_api/l_particles_local.h"
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#include "lua_api/l_storage.h"
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#include "lua_api/l_sound.h"
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#include "lua_api/l_util.h"
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#include "lua_api/l_item.h"
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#include "lua_api/l_nodemeta.h"
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#include "lua_api/l_localplayer.h"
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#include "lua_api/l_camera.h"
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#include "lua_api/l_settings.h"
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#include "lua_api/l_client_sound.h"
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ClientScripting::ClientScripting(Client *client):
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ScriptApiBase(ScriptingType::Client)
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@@ -75,6 +75,7 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
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LuaCamera::Register(L);
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ModChannelRef::Register(L);
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LuaSettings::Register(L);
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ClientSoundHandle::Register(L);
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ModApiUtil::InitializeClient(L, top);
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ModApiClient::Initialize(L, top);
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@@ -83,6 +84,7 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
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ModApiEnvMod::InitializeClient(L, top);
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ModApiChannels::Initialize(L, top);
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ModApiParticlesLocal::Initialize(L, top);
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ModApiClientSound::Initialize(L, top);
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}
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void ClientScripting::on_client_ready(LocalPlayer *localplayer)
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