Dungeons: Move duplicated y limit checks to generation function
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@@ -249,8 +249,7 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Generate dungeons
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if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
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full_node_max.Y <= dungeon_ymax)
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if (flags & MG_DUNGEONS)
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generateDungeons(stone_surface_max_y);
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// Generate the registered decorations
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