fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value)
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@@ -254,7 +254,6 @@ Doing now (most important at the top):
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=== Next
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* Continue making the scripting system:
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* Rip up everything unnecessary from the lua build system
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* Make updateNodeMesh for a less verbose mesh update on add/removenode
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* Switch to using a safe way for the self and env pointers
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* Make some global environment hooks, like node placed and general
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