Add ModStorageAPI to client side modding (#5396)

mod storage is located into user_path / client / mod_storage
This commit is contained in:
Loïc Blot
2017-03-16 07:53:39 +01:00
committed by GitHub
parent 46276414ed
commit eb88e5dd4b
8 changed files with 68 additions and 11 deletions

View File

@@ -299,8 +299,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
virtual const ModSpec* getModSpec(const std::string &modname) const;
void getModNames(std::vector<std::string> &modlist);
std::string getBuiltinLuaPath();
std::string getWorldPath() const { return m_path_world; }
std::string getModStoragePath() const;
virtual std::string getWorldPath() const { return m_path_world; }
virtual std::string getModStoragePath() const;
inline bool isSingleplayer()
{ return m_simple_singleplayer_mode; }
@@ -361,8 +361,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
void SendInventory(PlayerSAO* playerSAO);
void SendMovePlayer(u16 peer_id);
bool registerModStorage(ModMetadata *storage);
void unregisterModStorage(const std::string &name);
virtual bool registerModStorage(ModMetadata *storage);
virtual void unregisterModStorage(const std::string &name);
// Bind address
Address m_bind_addr;