Entity damage system WIP; Remove C++ mobs
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@@ -67,7 +67,10 @@ class ServerRemotePlayer : public Player, public ServerActiveObject
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void step(float dtime, bool send_recommended);
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std::string getClientInitializationData();
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std::string getStaticData();
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void punch(ServerActiveObject *puncher, float time_from_last_punch);
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int punch(v3f dir,
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const ToolCapabilities *toolcap,
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ServerActiveObject *puncher,
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float time_from_last_punch);
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void rightClick(ServerActiveObject *clicker);
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void setPos(v3f pos);
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void moveTo(v3f pos, bool continuous);
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