on_deactivate: distinguish removal and unloading (#11931)
Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
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@@ -33,7 +33,7 @@ class ScriptApiEntity
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bool luaentity_Add(u16 id, const char *name);
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void luaentity_Activate(u16 id,
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const std::string &staticdata, u32 dtime_s);
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void luaentity_Deactivate(u16 id);
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void luaentity_Deactivate(u16 id, bool removal);
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void luaentity_Remove(u16 id);
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std::string luaentity_GetStaticdata(u16 id);
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void luaentity_GetProperties(u16 id,
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