Finer progress bar updates when initializing nodes
The bar is only drawn when the user will notice a change, which prevents time overheads that this commit would cause, resulting from useless draws.
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@@ -492,7 +492,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
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float mediaReceiveProgress();
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void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
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void afterContentReceived(IrrlichtDevice *device);
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float getRTT(void);
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float getCurRate(void);
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