Make players be again visible from a long distance
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@@ -63,6 +63,9 @@ class ServerActiveObject : public ActiveObject
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// environment
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virtual bool environmentDeletes() const
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{ return true; }
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virtual bool unlimitedTransferDistance() const
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{ return false; }
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// Create a certain type of ServerActiveObject
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static ServerActiveObject* create(u8 type,
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