Clean up threading
* Rename everything.
* Strip J prefix.
* Change UpperCamelCase functions to lowerCamelCase.
* Remove global (!) semaphore count mutex on OSX.
* Remove semaphore count getter (unused, unsafe, depended on internal
API functions on Windows, and used a hack on OSX).
* Add `Atomic<type>`.
* Make `Thread` handle thread names.
* Add support for C++11 multi-threading.
* Combine pthread and win32 sources.
* Remove `ThreadStarted` (unused, unneeded).
* Move some includes from the headers to the sources.
* Move all of `Event` into its header (allows inlining with no new includes).
* Make `Event` use `Semaphore` (except on Windows).
* Move some porting functions into `Thread`.
* Integrate logging with `Thread`.
* Add threading test.
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@@ -28,8 +28,8 @@ extern "C" {
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}
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#include "irrlichttypes.h"
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#include "jthread/jmutex.h"
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#include "jthread/jmutexautolock.h"
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#include "threading/mutex.h"
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#include "threading/mutex_auto_lock.h"
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#include "common/c_types.h"
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#include "common/c_internal.h"
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@@ -108,7 +108,7 @@ class ScriptApiBase {
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void objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj);
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void objectrefGet(lua_State *L, u16 id);
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JMutex m_luastackmutex;
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Mutex m_luastackmutex;
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std::string m_last_run_mod;
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// Stack index of Lua error handler
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int m_errorhandler;
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