Add unit tests for SAO load / unload behaviour
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@@ -471,8 +471,7 @@ void Server::init()
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// Must be created before mod loading because we have some inventory creation
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m_inventory_mgr = std::make_unique<ServerInventoryManager>();
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m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
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m_script->checkSetByBuiltin();
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m_script->loadBuiltin();
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m_gamespec.checkAndLog();
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m_modmgr->loadMods(m_script);
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