Proper player inventory and hp modification tracking and sending accordingly
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@@ -238,6 +238,8 @@ class ServerRemotePlayer : public Player, public ServerActiveObject
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v3f m_last_good_position;
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float m_last_good_position_age;
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std::vector<InventoryItem*> m_additional_items;
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bool m_inventory_not_sent;
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bool m_hp_not_sent;
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private:
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};
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