refacto: add RenderingEngine::cleanupMeshCache
This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
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@@ -56,6 +56,7 @@ class RenderingEngine
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bool setWindowIcon();
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bool setXorgWindowIconFromPath(const std::string &icon_file);
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static bool print_video_modes();
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void cleanupMeshCache();
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static RenderingEngine *get_instance() { return s_singleton; }
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