Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
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@@ -45,7 +45,6 @@ extern "C" {
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- Object visual client-side stuff
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- Blink effect
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- Spritesheets and animation
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- Named node types and dynamic id allocation per MapBlock
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- LuaNodeMetadata
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blockdef.has_metadata = true/false
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- Stores an inventory and stuff in a Settings object
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