fix: some code tidy about includes & irr namespaces
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@@ -225,7 +225,7 @@ bool RenderingEngine::print_video_modes()
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return videomode_list != NULL;
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}
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void RenderingEngine::removeMesh(const irr::scene::IMesh* mesh)
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void RenderingEngine::removeMesh(const scene::IMesh* mesh)
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{
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m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
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}
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