Add on_deactivate callback for luaentities (#10723)
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@@ -71,6 +71,11 @@ class LuaEntitySAO : public UnitSAO
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bool getSelectionBox(aabb3f *toset) const;
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bool collideWithObjects() const;
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protected:
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void dispatchScriptDeactivate();
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virtual void onMarkedForDeactivation() { dispatchScriptDeactivate(); }
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virtual void onMarkedForRemoval() { dispatchScriptDeactivate(); }
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private:
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std::string getPropertyPacket();
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void sendPosition(bool do_interpolate, bool is_movement_end);
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