map unloading is now a whole lot better
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@@ -534,6 +534,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
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float m_objectdata_timer;
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float m_emergethread_trigger_timer;
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float m_savemap_timer;
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IntervalLimiter m_map_timer_and_unload_interval;
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// NOTE: If connection and environment are both to be locked,
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// environment shall be locked first.
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