CraftItem rework and Lua interface
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@@ -123,6 +123,8 @@ class ServerActiveObject : public ActiveObject
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// If all fits, eats item and returns true. Otherwise returns false.
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virtual bool addToInventory(InventoryItem *item)
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{return false;}
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virtual void addToInventoryLater(InventoryItem *item)
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{}
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virtual void setHP(s16 hp)
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{}
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virtual s16 getHP()
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