Made dark places tint slightly in blue
This commit is contained in:
@@ -121,6 +121,9 @@ class MeshCollector
|
||||
core::array<PreMeshBuffer> m_prebuffers;
|
||||
};
|
||||
|
||||
// Helper functions
|
||||
video::SColor MapBlock_LightColor(u8 alpha, u8 light);
|
||||
|
||||
class MapBlock;
|
||||
|
||||
struct MeshMakeData
|
||||
@@ -137,6 +140,7 @@ struct MeshMakeData
|
||||
void fill(u32 daynight_ratio, MapBlock *block);
|
||||
};
|
||||
|
||||
// This is the highest-level function in here
|
||||
scene::SMesh* makeMapBlockMesh(MeshMakeData *data);
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user