Mapgen: Optimize biomemap creation by combining with generateBiomes
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@@ -208,7 +208,6 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
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// Init biome generator, place biome-specific nodes, and build biomemap
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biomegen->calcBiomeNoise(node_min);
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biomegen->getBiomes(heightmap);
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MgStoneType stone_type = generateBiomes();
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if (flags & MG_CAVES)
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