Mapgen: Optimize biomemap creation by combining with generateBiomes

This commit is contained in:
kwolekr
2016-06-04 20:24:07 -04:00
parent d24f384174
commit d4457ef420
6 changed files with 18 additions and 11 deletions

View File

@@ -208,7 +208,6 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
// Init biome generator, place biome-specific nodes, and build biomemap
biomegen->calcBiomeNoise(node_min);
biomegen->getBiomes(heightmap);
MgStoneType stone_type = generateBiomes();
if (flags & MG_CAVES)