Recalculate normals for cached meshes.
Check if mesh is here before adding to meshcollector. Fix deleting the meshes.
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@@ -290,7 +290,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
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virtual ISoundManager* getSoundManager();
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virtual MtEventManager* getEventManager();
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virtual IRollbackReportSink* getRollbackReportSink();
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virtual scene::ISceneManager* getSceneManager();
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IWritableItemDefManager* getWritableItemDefManager();
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IWritableNodeDefManager* getWritableNodeDefManager();
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IWritableCraftDefManager* getWritableCraftDefManager();
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