Recalculate normals for cached meshes.

Check if mesh is here before adding to meshcollector.

Fix deleting the meshes.
This commit is contained in:
RealBadAngel
2014-10-21 05:12:15 +02:00
parent 9029a34cc6
commit d221917170
7 changed files with 44 additions and 17 deletions

View File

@@ -447,6 +447,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
virtual ICraftDefManager* getCraftDefManager();
virtual ITextureSource* getTextureSource();
virtual IShaderSource* getShaderSource();
virtual scene::ISceneManager* getSceneManager();
virtual u16 allocateUnknownNodeId(const std::string &name);
virtual ISoundManager* getSoundManager();
virtual MtEventManager* getEventManager();