Fix typos and en_US/en_GB inconsistency in various files (#12902)
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@@ -147,7 +147,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
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// Adjust camera position, for purposes of computing the angle,
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// such that a block that has any portion visible with the
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// current camera position will have the center visible at the
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// adjusted postion
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// adjusted position
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f32 adjdist = BLOCK_MAX_RADIUS / cos((M_PI - camera_fov) / 2);
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// Block position relative to adjusted camera
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@@ -161,7 +161,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
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f32 cosangle = dforward / blockpos_adj.getLength();
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// If block is not in the field of view, skip it
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// HOTFIX: use sligthly increased angle (+10%) to fix too agressive
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// HOTFIX: use sligthly increased angle (+10%) to fix too aggressive
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// culling. Somebody have to find out whats wrong with the math here.
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// Previous value: camera_fov / 2
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if (cosangle < std::cos(camera_fov * 0.55f))
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