Add hardware node coloring. Includes:
- Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted"
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@@ -378,9 +378,6 @@ class TextureSource : public IWritableTextureSource
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video::ITexture* generateTextureFromMesh(
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const TextureFromMeshParams ¶ms);
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// Generates an image from a full string like
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// "stone.png^mineral_coal.png^[crack:1:0".
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// Shall be called from the main thread.
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video::IImage* generateImage(const std::string &name);
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video::ITexture* getNormalTexture(const std::string &name);
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