Cleanup shader generation code (#10663)
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
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@@ -475,12 +475,8 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
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g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this);
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}
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virtual void onSetConstants(video::IMaterialRendererServices *services,
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bool is_highlevel)
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void onSetConstants(video::IMaterialRendererServices *services) override
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{
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if (!is_highlevel)
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return;
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// Background color
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video::SColor bgcolor = m_sky->getBgColor();
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video::SColorf bgcolorf(bgcolor);
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