Settings: pass name to callbacks by reference

Spare some copies.
This commit is contained in:
est31
2015-07-09 08:23:08 +02:00
parent 4ece2b9e32
commit cb8978fb1d
4 changed files with 5 additions and 4 deletions

View File

@@ -806,7 +806,7 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
m_fogEnabled = g_settings->getBool("enable_fog");
}
static void SettingsCallback(const std::string name, void *userdata)
static void SettingsCallback(const std::string &name, void *userdata)
{
reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
}