Settings: pass name to callbacks by reference
Spare some copies.
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@@ -30,7 +30,7 @@ class Clouds;
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Clouds *g_menuclouds = NULL;
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irr::scene::ISceneManager *g_menucloudsmgr = NULL;
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static void cloud_3d_setting_changed(const std::string settingname, void *data)
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static void cloud_3d_setting_changed(const std::string &settingname, void *data)
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{
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((Clouds *)data)->readSettings();
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}
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