Sky API: Rename *_tint to fog_*_tint for consistency
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@@ -2799,9 +2799,9 @@ void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
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// Update mesh based skybox colours if applicable.
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sky->setSkyColors(*event->set_sky);
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sky->setHorizonTint(
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event->set_sky->sun_tint,
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event->set_sky->moon_tint,
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event->set_sky->tint_type
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event->set_sky->fog_sun_tint,
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event->set_sky->fog_moon_tint,
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event->set_sky->fog_tint_type
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);
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} else if (event->set_sky->type == "skybox" &&
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event->set_sky->textures.size() == 6) {
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@@ -2811,9 +2811,9 @@ void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
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sky->setFallbackBgColor(event->set_sky->bgcolor);
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// Set sunrise and sunset fog tinting:
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sky->setHorizonTint(
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event->set_sky->sun_tint,
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event->set_sky->moon_tint,
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event->set_sky->tint_type
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event->set_sky->fog_sun_tint,
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event->set_sky->fog_moon_tint,
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event->set_sky->fog_tint_type
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);
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// Add textures to skybox.
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for (int i = 0; i < 6; i++)
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