Add core.get_mapgen_names() to Main Menu API (and use it)
Also rewrite mapgen registration for static initialization
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@@ -73,6 +73,8 @@ class ModApiMainMenu : public ModApiBase {
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static int l_get_games(lua_State *L);
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static int l_get_mapgen_names(lua_State *L);
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static int l_get_favorites(lua_State *L);
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static int l_delete_favorite(lua_State *L);
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@@ -112,7 +114,7 @@ class ModApiMainMenu : public ModApiBase {
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static int l_get_modpath(lua_State *L);
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static int l_get_gamepath(lua_State *L);
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static int l_get_texturepath(lua_State *L);
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static int l_get_texturepath_share(lua_State *L);
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